Industry Insider: Sony’s IP Strategy Drives Q2 Growth
sony corporation
Sony's second quarter of FY2025 confirms a well-known but increasingly important truth about the modern entertainment industry: size matters, but intellectual property matters more. Sony's Q2 earnings show a business that thrives when its franchises move fluidly across games, music, film, and technology, as the company continues to streamline its corporate structure and lean deeper into content-driven growth.
On Tuesday, September 30, 2025, Sony reported sales of ¥3.11 trillion (approximately $21.1 billion), a 5% increase from the previous year. In the second quarter, operating income reached a record high of ¥429.0 billion ($2.9 billion), up 10% from the previous quarter. Sony Group Corporation's net income for stockholders increased by 7% to ¥311.4 billion ($2.1 billion) compared to the previous year. The operating margin rose to 13.8%, reflecting a better business mix and strong performance in higher-margin segments.
These figures exclude Sony Financial Group, which was reclassified as a discontinued operation following Sony's partial spin-off. The change narrows Sony's focus to entertainment, imaging, and interactive businesses, providing a clearer picture of where growth is coming from. Sony's Game & Network Services segment once again demonstrated its importance to the company's ecosystem, despite the fact that one-time charges hampered short-term profitability.
Sales increased 4% year-over-year to ¥1.11 trillion ($7.5 billion), mainly due to higher network services revenue and software sales. User engagement remained strong, with PlayStation monthly active users up 3% year-on-year to 119 million accounts. Total play time increased slightly, demonstrating the platform's stickiness.
Despite increasing revenue, operating income decreased by 13% to ¥120.4 billion ($817 million). Sony attributed the decrease primarily to non-recurring items, such as impairment losses related to Bungie assets associated with Destiny 2 and expenses resulting from corrections to previously capitalized development costs. The charges totaled around ¥49.8 billion ($338 million). Excluding these items, Sony stated that operating income for the segment would have increased by 23% year-on-year, highlighting the company's overall strength.
On the content front, Sony's studio output produced several standout moments. Following its release on Xbox, Helldivers 2 continued to exceed expectations, expanding its audience and driving increased engagement on PlayStation and PC. During the quarter, MLB The Show 25 performed consistently, while Ghost of Yōtei became a global success, selling over 3.3 million units by early November. Together, these titles highlight Sony's emphasis on developing long-term franchises rather than relying solely on short-term releases.
If one segment defined Sony's second-quarter performance, it was music. Sony Music reported record second-quarter results, with sales up 21% to ¥542.4 billion ($3.7 billion) and operating income up 28% to ¥115.4 billion ($783 million).
The growth was fueled by a unique combination of theatrical success, streaming expansion, and global artist momentum. Aniplex's Demon Slayer: Kimetsu no Yaiba Infinity Castle was a global phenomenon, with over 77 million views and over ¥94.8 billion ($643 million) in box office revenue by mid-October. Sony emphasized the title as a prime example of how its intellectual property can scale across production, distribution, and fan engagement channels.
Streaming remained a major driver. In Recorded Music, streaming revenue increased 12% year-on-year in U.S. dollars, while Music Publishing revenue increased 25%. Sony Music Entertainment Japan achieved its highest-ever quarterly sales and operating income, while Sony Music Group benefited from strong global performances by Tyler, The Creator, and Bad Bunny.
Sony increased its full-year Music forecast to ¥1.98 trillion ($13.4 billion) in sales and ¥385 billion ($2.6 billion) in operating income, citing positive quarter results. The segment's performance demonstrates Sony's growing ability to extract value from IP across formats and markets.
Sony Pictures reported mixed results in the second quarter. Segment sales fell 3% year-on-year to ¥346.0 billion ($2.35 billion), while operating income fell 25% to ¥13.9 billion ($94 million). The decrease was primarily due to weaker theatrical releases compared to the previous year's quarter, which benefited from major box office titles.
That softness was partially offset by Crunchyroll's continued growth. Subscriber growth and the global theatrical release of Demon Slayer: Kimetsu no Yaiba Infinity Castle outside of Japan had a positive impact, cementing anime as one of Sony's most valuable cross-platform assets.
Sony also highlighted ongoing efforts to strengthen Crunchyroll's ecosystem, such as the launch of Crunchyroll Manga, which aims to increase engagement and retention by keeping fans on Sony-owned platforms. Looking ahead, the company stated that its theatrical pipeline is strengthening, with Spider-Man: Brand New Day and the next Jumanji installment set to be released next fiscal year.
Sales in the Entertainment, Technology & Services segment decreased by 7% to ¥575.7 billion ($3.9 billion), while operating income fell by 13% to ¥61.0 billion ($414 million). Sony cited lower TV sales, decreased demand in China due to the expiration of government subsidies, and tariff-related pressure in the United States. Cost controls helped to mitigate the impact, but the company reduced its full-year operating income forecast for the segment.
Imaging & Sensing Solutions, on the other hand, outperformed the rest of the company. Segment sales rose 15% to ¥614.6 billion ($4.2 billion), while operating income increased by 50% to ¥138.3 billion ($938 million). Higher demand for image sensors in mobile devices and digital cameras, combined with an improved product mix, drove growth.
Sony increased its FY2025 continuing operations forecast to ¥12.0 trillion ($81.4 billion) in sales and ¥1.43 trillion ($9.7 billion) in operating income. The company increased its operating cash flow outlook to ¥1.5 trillion ($10.2 billion), indicating confidence in the overall health of its businesses.
Notably, Sony said the estimated impact of additional U.S. tariffs on operating income has decreased to ¥50 billion ($339 million), down from prior expectations, providing greater visibility heading into the second half of the fiscal year.
Sony's second-quarter earnings demonstrate the strength and complexity of running a modern, intellectual property-driven entertainment company. When franchises connect across games, music, film, and technology, the benefits are significant. When development costs rise or theatrical slates soften, volatility ensues.
Still, with record second-quarter operating income, a more focused corporate structure, and a growing slate of globally scalable franchises, Sony's results indicate that its IP-first strategy is not only intact, but also becoming more effective.

